‘Order’ is the name of the spells that the Wizards of the Otherworldly Court ‘casts’. It is named so because the ‘incantation’ is literally a set of instructions ‘ordered’ to the Maneg Soul, the source of the Court Wizards’ power.
‘x’ denotes a changeable variable.
Command Class is the first Command used to start the Order. To know what Commands are, click here.
To know about Vague Order Origins, read this chapter.
I’ll sometimes record an Order not prior to its first chapter featuring it if I feel like it.
Whatever Order I made in chapters will be recorded here with more information about them.
Do note that the Order contents shown is the ‘typical’ or the first variation recorded. Court Wizards frequently its contents to suit the situation or improve it like changing wordings to squeeze in more steps, some even modify the Orders invented by themselves. So if you see a Court Wizard giving an Order different than what was recorded here, the sentence before is why.
Anything under ‘???’ will be revealed at another time.
Click the directories to view Orders. Also, they are a bit slower to load due to loading the collapsible js, though it’s loaded from the footer. It may not work under the caching but you can still view them and the arrow left by it can still make it easy for you to navigate.
By the way, ‘maneg’ is the abbreviation of ‘mana’ and ‘energy’ as explained in ‘Alicia Chapter 4: Maneg 101’.
So in other words, it can be translated into other languages. Just translate ‘mana’ and ‘energy’ in your language, rearrange it, and make a good abbreviation. For example, it would be ‘energi mana’ in the language of my country, abbreviated ‘enma’ (which sounds way nicer).
Maneg has a physical component no matter the Element. This makes Orders like [Barrier] work for all Element, only varying cost to be effective. It is possible for each Element of maneg to do every Order recorded above, with the exception of some Orders such as [Lightning Strike] that rely on the concept of its Element. Only that an Order is not ‘suitable’ for an Element due to the Order not compliment the emulation of the Element which gives a high cost for it and is not recommended to be ordered. For example, dark maneg will need more maneg for an effective [Elemental Ball], so much that it is not recommended to be given.
Typical Order Composition
Full Order: [Preset]; [Opening], [Command Class/Primary Step], …, [Secondary Step], …, [Acessory Step], …, [Closing], [Order name]
Memorized Order: [Order Name] [Command Class/Primary Step Parameter] [Preset]: Declares measuring unit used. Otherwise, it has to be declared in [Step]s. Usually, Court Wizards used the metric system.[Opening]: Declares that an Order will be made. ‘I order you’ is used for Orders while ‘Follow as I order’ is used for Progressive Orders. [Command Class/Primary Step]: Declares the first steps that make the Order and must exist. The very first step is also referred as the [Command Class Step] as it always declares a command first. Then, it is followed by additional [Primary Step]s until [Secondary Step]s if any. [Secondary Step]: Declares steps that require a [Primary Step] to work and so on until [Acessory Step] if any. A [Secondary Step] with ‘trigger:’ command needs a [Primary Step] with ‘set trigger’ command declared beforehand. [Acessory Step]: Declares changes pertaining to the concept of the maneg Element, within the Element’s capabilities, used for Orders such as ‘oxidize’ which causes fire maneg to oxidize at its full capacity (default is half capacity). This step can be placed anywhere between the [Secondary Step] and the [Closing], if needed. [Closing]: Declares the end of the Order. ‘Thus is my Order’ is used for Orders while ‘I end my Order’ is used for Progressive Orders. [Order name]: Bestows a name on the Order to allow memorization. [Command Class/Primary Step Parameter]: Used only in Memorized Orders, this declares the parameters that would be used in the [Command Class/Primary Step]
Concept of each Element in a nutshell by Amelia Rickens.
Life: Emulation of ‘suture and scalpel and life’
Light: Emulation of a particle emitting light and its properties
Water: Emulation of a particle in the liquid state of matter
Lightning: Emulation of charged particle
Ice: Emulation of a particle in the solid state of matter and freezing, the change of liquid to solid
Air: Emulation of gas state of matter and vibration
Nature: Emulation of plant and animal cells
Earth: Emulation of earthly material and metal
Fire: Emulation of a particle performing oxidation
Dark: Emulation of a particle absorbing light
Death: Emulation of ‘tweezers and scalpel and death’