I will fill the worlds if they are the main focus on the currently written book.
To know more about how worlds are classified, read these chapters: More About the Otherworldly Court 3: Naming Conventions Part 2 – Worlds.
2/16 worlds filled.
9/14 Modules filled temporarily. To know about Modules read this chapter.
Alternate Earth Euracia
Arknoir
Beohar
Modules
- Beohar Human Species Module
- Beohar Half-Animal (Half-Beost) Species Complex Module
- Beohar Mutated Animal (Beost) Species Complex Module
- Beohar Mist of No Return/Black Mist Object Module
Earth Base
Erdale
Modules
- Erdale Human Species Module
- Erdale Elf Species Complex Module {
– Erdale Elf (Light Elf) Species Module
– Erdale Elf (Dark Elf) Species Module
}
- Erdale Dwarf Species Complex Module
- Erdale Half-Animal (Beastman) Species Complex Module
- Erdale Fairy Species Module
- Erdale Dragon-Morph (Dragonman) Species Module
- Erdale Fish Half-Animal (Seafolk) Species Complex Module {
– Erdale Fish Half-Animal-Partial-Morph (Mermaid) Species Module
– Erdale Anthropomorphic Fish (Fishmen) Species Module
}
- Erdale Demon Species Complex Module {
– Erdale Horned Human (Horned Demon) Species Module
– Erdale Green-Skinned Human (Goblin) Species Module
– Erdale Green-Skinned Human (Orc) Species Module
– Erdale Sharp-Teethed Human (Vampire) Species Module
}
- Aurora Plant-Skinned Human (Auroran) Species Module
- Erdale Magic System Module
- Erdale Magic Ore Object Module
Geron Yor
Modules
- Geron Yor Human (Yellow Deity’s Followers) Species Module
- Geron Yor Acidic Green-Skinned Human (Green Deity) Species Complex Module {
– Geron Yor Acidic Green-Skinned Human (Green Deity) Species Module
– Geron Yor Acidic Green-Skinned Human (Spawn) Species Module
}
- Geron Yor Magic System Module
- Geron Yor Beacon Object Module
- Geron Yor Yellow Steel Object Module
- Geron Yor Green Line Object Module
Irona
Modules
- Irona Human Species Module
- Irona Magic-Mutated Animal (Monster) Species Module
- Irona Magic System Module
- Irona Enchanted Equipment Object Module
Irongrad
Kaomagi
Modules
- Kaomagi Eria’s Children Species Complex Module {
– Kaomagi Animal (Half-Animal) Species Complex Module
– Kaomagi Elf Species Complex Module
– Kaomagi Human Species Module
– Kaomagi Dwarf Species Module
-Kaomagi Dragon (Dragon-Morph) Species Module
}
- Kaomagi Vengeance Complex Module {
– Kaomagi Sentient Skeleton (Lord of Vengeance) Species Module
– Kaomagi Sentient Skeleton (Vengeful Remnant) Species Complex Module
– Kaomagi Vengeance System Module
}
- Kaomagi Magic System Module
Nameless World Under the Ground
Modules
- NW Underground Human Species Module
- NW Underground Dwarf Species Module
- NW Underground Mutated Animal (Cave Monster) Species Complex Module
- NW Underground Relic Object Module
Osianicd Archipelago
Modules
- Osianicd Archipelago Human Species Module
- Osianicd Archipelago Mutated Animal (Sea Monster) Species Complex Module
- Osianicd Archipelago Artifact Object Module
Qantasia
Modules
- Qantasia Human Species Module
- Qantasia Half-Animal (Beastfolk) Species Complex Module
- Qantasia Elf Species Module
- Qantasia Magic System Module
- Qantasia Magic Stone Object Module
Rakarok-Earth World Merge
Modules
- Rakarok-Earth World Merge Human Species Module
- Rakarok-Earth World Merge Norse Mythology Complex Module
Spiri Raia
Modules
- Spiri Raia Human Species Module
- Spiri Raia Body-less Soul (Spirit) Species Module
- Spiri Raia Dragon (Cursed Dragon) Species Module
- Spiri Raia Spirit Art System Module {
– Spiri Raia Spirit Art Request System Sub-Module
– Spiri Raia Spirit Art Talisman Object Sub-Module
}
System Modules
Unless it is very unique, like the Manegia Maneg System Module (though it may be biased as it is similar to a Magic System Module, or a Spirit Art System Module if Maneg Souls are considered separate entities like spirits), System Modules will have a general name to avoid confusion. The actual name, if any, will still be written in parentheses.
Magic System: The use of Personal Skills by the user’s own power, typically using what was commonly called mana, usually spiritual life force, as cost.
Spirit Arts System: The use of Personal Skills through an entity, the ‘spirit,’ as a catalyst.